Tutorials

Design Demo UI

Introduction

This article outlines the user interface that we’ll create in the next few tutorials.

CUI

For our demo dispenser, our consumer user interface will look like this:

cui
Figure 1. Consumer user interface (CUI)

The user selects his/her beverage, then presses the pour button.

The service button takes the user to the administration screens. In a real dispenser, this button would be hidden, and an access code (password) would be required.

NCUI

Our non-consumer user interface, also known as the administration screens, has a few buttons:

ncui
Figure 2. Non-consumer user interface (NCUI)

Of course, a real admin page would have many more options. It could also include different access levels, such as staff, manager, and technician.

We’ll only use three of these: the exit, brand mapping, and pump priming buttons.

Brand Mapping

From the NCUI, clicking the Brand Mapping button takes you to this page:

brand mapping
Figure 3. Brand mapping

This screen allows an administrator to assign ingredients to the system holders.

Prime Pumps

From the NCUI, clicking the Prime Pumps button takes you to this page:

prime pumps
Figure 4. Priming the pumps

Pumps require priming in order to remove any air from inside their lines.

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Java Development
Seamlessly transition from Legacy+ systems to Freestyle microdosing and advanced distributed dispense systems.
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Using KOS SDKs, integrating Consumer and Non-consumer facing UIs becomes seamless, giving you less hassle and more time to create.
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